Remeshing allows you to adjust your capture’s polygon count and texture maps to create a cleaner and simpler model for exporting. This process helps optimize the 3D model’s structure, making it smoother and more efficient for further use in various applications.
How to Adjust the Polycount of Your Mesh
Use the slider to adjust the number of polygons you want in your object. You want to make sure that the object still has enough fidelity without affecting the overall look of the mesh.
How to choose between Uniform and Adaptive Topology
Uniform topology uses triangles of the same size everywhere, while adaptive topology adjusts triangle size based on the complexity of the model’s surface.
- Uniform Topology: Use uniform topology for models that are relatively simple or don't require a lot of detail. This includes basic shapes or low-resolution models where consistency is more important than fine detail.
- Adaptive Topology: Choose adaptive topology for models that require high levels of detail, such as intricate 3D scans, complex architectural designs, or detailed textures. It ensures that finer details are captured accurately without unnecessarily increasing the complexity of simpler areas.
When working with high-detail models, adaptive topology helps balance detail with performance. It uses smaller triangles where needed for detail and larger ones where less detail is sufficient, making the model more efficient to process and render
How to change the Texture Resolution
When you remesh your object, the process will also merge multiple textures from your capture into a single texture map. This creates a new texture map that is simpler and easier to edit. You can choose up to 4k texture
Complete your Remesh
After setting your remesh, a duplicate of your model will be created with the selected remesh options. You can find the new version of your mesh by navigating back to your library.