When you create a capture in Polycam, the lighting is baked directly into the texture based on the real-world environment during scanning. By default, Polycam renders textures in an unlit mode — this means no additional lighting or reflections are applied, so your capture appears realistic and consistent in our viewer.
Most external 3D software (like Blender, Maya, or Cinema 4D) uses real-time lighting by default. This adds extra scene lighting on top of your already-lit texture, which can make your model appear overly saturated or significantly different from how it looks in Polycam.
How to Fix This
To make your model look similar to how it appears in Polycam:
- Check the material or shader settings in your 3D software
- Change the model's shader or material type to "Unlit" (or equivalent)
- Alternatively, disable or remove any extra lights in your scene
This displays the baked texture as intended, without additional real-time lighting altering its appearance.