How to Use Object Mode

Object Mode gives you two ways to turn photos into 3D. Photogrammetry for mesh models, and Gaussian Splats for photorealistic results. In this guide, you will learn the best practices on using Object Mode.

Plan Availability

Object Mode availability varies by platform and subscription plan.

Platform Availability

Plan iOS Web Android
Free Photogrammetry Only
Basic Photogrammetry Only
Pro LEGACY Photogrammetry Only
Business Photogrammetry Only
Enterprise Photogrammetry Only

Features and Limits

Plan Gaussian Splats Images per capture Video length per capture
Free 150 3 min
Basic 300 5 min
Pro LEGACY 2000 (1,000 splat) 15 min
Business 2000 (1,000 splat) 30 min
Enterprise 2000 (1,000 splat) 30 min

What Object Mode Creates

Understand the two different reconstruction methods available in Object Mode and when to use each one for optimal results.

Photogrammetry Mesh

Photogrammetry mesh result

Creates traditional 3D models with polygonal meshes and texture maps.

Best for: 3D printing, engineering, architecture, and insurance documentation.

Gaussian Splats

Gaussian Splat result

Creates photorealistic neural radiance fields using 3D Gaussian distributions. Captures complex lighting, reflections, and material properties.

Best for: Photorealistic visualization, complex materials, transparent objects, and artistic applications.

Choosing Your Subject

The success of your capture depends on selecting the right subject and reconstruction method. Different techniques work better for different types of objects.

Subject / Material Photogrammetry Gaussian Splats
Textured surfaces (patterns, artwork, natural textures)
Organic objects (rocks, plants, sculptures)
Reflective surfaces (chrome, mirrors, polished metal) ⚠️ Extra prep needed
Transparent objects (glass, clear plastic, ice) ⚠️ Extra prep needed
Fine details (hair, fur, fabric textures) ⚠️ Extra prep needed
Featureless surfaces (plain white, blank walls)
Moving subjects (people, animals)
Extra prep needed: Reflective surfaces, transparent objects, and fine details can still be captured with Photogrammetry but require extra preparation. Cover mirrors or shiny surfaces with paper and add a scribble pattern, and use matte spray on transparent objects. Gaussian Splats will handle all three with less effort.

Pre-Capture Preparation

Before you start capturing, it's worth taking a moment to make sure your device is ready for a longer session.

  • Make sure your phone is fully charged before starting
  • Close out any apps running in the background
  • Turn off notifications to avoid interruptions during capture
  • Ensure you have enough storage space for your photos

1Capture Planning

Assess your object and workspace to ensure you can capture complete coverage from all necessary angles.

Object Accessibility Questions

  • Can you walk completely around the object?
  • Are all sides and angles accessible for photography?
  • Can you capture the top and bottom views?
  • Is the object positioned for easy access?
  • Are there any obstructions blocking views?

Workspace Requirements

  • Minimum 3-4 feet clearance around object
  • Ability to change height for different angles
  • Stable surface that won't move during capture
  • Good lighting access from multiple directions
  • Background that contrasts with your object

2Lighting Setup

Even, diffuse lighting makes all the difference for successful captures. Harsh shadows and bright reflections will interfere with the reconstruction process.

Optimal Lighting Conditions

  • Overcast outdoor conditions
  • Evenly lit indoor spaces
  • Soft, diffused artificial lighting
  • Multiple light sources to eliminate shadows

Lighting to Avoid

  • Direct sunlight creating harsh shadows
  • Single point light sources
  • Backlighting your subject
  • Extremely dim conditions

3Object Positioning

Position your object in a space where you can easily walk around it and capture from all angles, including from above and below when possible.

  • Clear workspace: Check that you have at least 3-4 feet of clearance around your object
  • Stable surface: Place objects on a table or surface that won't move
  • Contrasting background: Use a background that contrasts with your object
  • Object masking consideration: If you plan to move the object during capture, enable Object Masking before processing
Surface Preparation: If your object has a featureless or reflective surface (plain plastic, bare metal, glossy packaging), Lightly coat the object with chalk spray before capturing. This gives the software more texture to work with and significantly improves reconstruction quality. The coating wipes off easily afterwards and won't damage most surfaces.

Object Mode User Interface

Here's a quick look at the Object Mode interface so you know exactly what you're working with before you start capturing.

Free Mode

The default scanning mode. Gives you full control over your capture with access to all three shutter settings and zoom controls, depending on your device.

Shutter Settings

Auto Mode

Tap the capture button once, and the app automatically decides when to take photos based on your movement. Recommended for most capture sessions as it ensures images are taken sequentially for the best results.

Manual Mode

Tap the capture button to take individual photos at your own pace. This mode gives you full control over each shot. This is useful for tricky angles or when you want to slow down for detail work.

Timer Mode

Automatically captures photos at set intervals. This mode is ideal for objects placed on a rotating turntable.

Zoom Options

  • 0.5x - Wide angle, good for larger objects
  • 1.0x - Standard, works for most captures
  • 3.0x - Telephoto, useful for distant detail
  • Macro - Best for small objects that need close-up detail

Available zoom options vary depending on your device.

Guided Mode

Guided mode doesn't use shutter modes. Instead, it gives you a live point cloud preview as you capture, so you can see in real time what the reconstruction is building. This makes it easier to spot gaps in coverage before you finish your session.

Capture Technique

Think of scanning like building a map. You start by covering the full area first, then go back and fill in the details. The more thorough your coverage, the better your final result.

image15 (1).gif

4Create Your Base Outline

You will want to create a base outline of your capture first. To do that, you want to get a simple loop around the object where the whole object fits in the image. This outline will be used for alignment and depth calculation for your detailed shots later.

Distance Guidelines: Stay at least 3-5 feet away from the object during your base outline capture. If you have larger or higher objects, move away until your camera can see the whole object in frame.

Base Outline Tips

  • Walk in a complete circle around your object
  • Keep the entire object visible in every photo
  • Maintain consistent 3-5 foot distance
  • Take photos every 15-30 degrees around the circle
  • Have between 70-75% overlap between consecutive shots

Multiple Elevation Loops

  • Create additional loops at different heights
  • Capture one loop at eye level
  • Add a higher loop looking down at the object
  • Include a lower loop looking up at the object
  • Maintain the same distance for each elevation

5Create Your Mid Ring

Now that you have your base outline, move a little bit closer to your object. The mid ring will be about a foot away from the object, taking another set of scans by doing a loop around that object. As you work through this ring, make sure you're also varying your elevation. Take shots from a higher angle, looking down, and from a lower angle looking up. Getting enough high and low coverage at this stage makes a big difference to the final reconstruction.

Mid Ring Tips

  • Move to approximately 1 foot from the object
  • Create another complete loop around your object
  • Capture more detailed views while maintaining full object visibility
  • Focus on surface features and moderate detail level
  • Maintain consistent distance throughout the ring

Mid Ring Benefits

  • Bridges the gap between base outline and detail shots
  • Provides intermediate reference points for alignment
  • Captures medium-level detail without losing context
  • Reduces the risk of tracking loss when moving to close-ups

6Capture Inner Details

Finally, you will get closer to the object to get better images of the final details. Use this time to take specific shots that don't show the full object. Get close enough to capture the details, but also prevent taking blurry photos.

Inner Detail Tips

  • Move close to capture fine surface textures
  • Focus on specific areas rather than the full object
  • Target intricate patterns, engravings, or surface details
  • Move slowly to avoid blur
  • Capture overlapping detail shots of complex areas

Texture Capture Tips

  • Get close enough to see fine surface detail clearly
  • Maintain steady hands to prevent motion blur
  • Use good lighting to reveal texture patterns
  • Take multiple shots of the same detail from slightly different angles
  • Don't worry about showing the full object in these shots

7Capturing the Underside

The underside of an object is one of the most commonly missed areas in a capture session, and one of the hardest to get right. Because it faces away from the camera during normal loops, it's easy to forget until you're already in processing. Keep in mind that the underside also needs to have enough surface texture for a successful capture. Smooth or featureless bases (plain plastic, bare metal, flat wood) won't reconstruct well regardless of the method you use. Use one of these approaches depending on your object:

Method 1: Elevate the Object

  • Place the object on a small box, stool, or turntable stand
  • Shoot upward at an angle beneath the object to capture the base
  • Works well for most rigid objects without disturbing the capture
  • Aim for at least one full ring of angled-upward shots around the base

Method 2: Flip the Object

  • Complete your normal capture right-side up first
  • Carefully flip the object to expose the underside
  • Capture a dedicated loop of the base and underside surfaces
  • Enable Object Masking before processing - the object has moved relative to the background

Method 3: Angled Base Outline Shots

  • During your base outline loop, tilt your camera slightly downward toward the base
  • This captures partial underside geometry without stopping your loop
  • Best used as a supplement to Method 1 or 2, not as a standalone approach
  • Particularly helpful for objects with shallow or partially visible bases

Texture Tip: If the bottom of your object is featureless (plain plastic, flat wood, bare metal) place a textured mat or patterned paper underneath it before flipping. This gives the reconstruction more reference points to work with, and significantly improves alignment accuracy for the underside.

Avoid Handheld Underside Shots: Don't hold the object in your hand to expose the underside mid-session. Hand movement introduces motion blur and tracking errors, and your hand will appear as geometry in the final reconstruction. Always use a stable surface or stand instead.

8Maintain Photo Overlap

Aim for at least 70-75% overlap between consecutive photos. The reconstruction finds matching points between images to calculate depth and position, so if two photos don't share enough common ground, it can't stitch them together reliably. This leads to gaps, misalignments, or failed processing. More overlap gives it more to work with.

How many photos do you actually need? 20 photos is the minimum to complete a capture, but it's worth thinking about whether that's actually enough for your object. If you're trying to maintain 70-75% overlap across all angles, surfaces, and details, 20 shots will rarely cut it for anything beyond a simple shape. The more complex your object, the more photos you'll need. Think of 20 as a starting point, not a goal.

Processing Settings

Object Mode gives you two processing methods. Photogrammetry provides multiple quality levels to balance detail against processing time, while Gaussian Splats automatically optimize for photorealistic quality.

Before you process: Keep WiFi or cellular active throughout cloud processing, and avoid switching away from the app while it's running. If you moved the object during capture, make sure Object Masking is enabled before you start.

Photogrammetry Processing

Creates traditional 3D meshes with polygonal geometry and texture maps. Choose the quality level that best matches your project requirements.

Optimized

Crow_Optimized_2.jpg
Quality: BalancedSpeed: Fast

Best for quick results

Medium

Medium_Crow2.jpg
Quality: GoodSpeed: Moderate

Best for most general objects and everyday captures

Full

Full_Crow.jpg
Quality: HighSpeed: Slow

Best for detailed objects and final deliverables

Raw

Raw_crow.jpg
Quality: RawSpeed:Slow

Best for work requiring maximum detail

Gaussian Splat Processing

Gaussian Splat processing works differently from Photogrammetry. Instead of choosing a quality level, the processing handles everything automatically and focuses on producing the most photorealistic result possible.

Managing Your Photos Before Processing

Before you hit process, it's worth taking a moment to review your photos. Poor quality images (blurry shots, bad lighting, accidental captures) can confuse the software and lead to a worse result. Removing them first gives your model or splat the best possible foundation.

To review your photos, tap on the images to open the photo viewer. From here you can scroll through every image taken during your session, and remove any that don't meet the mark.

Photos to Keep

  • Sharp, in-focus images with no motion blur
  • Consistent, even lighting across the frame
  • Clear view of the object without obstruction
  • Good coverage of the intended area

Photos to Remove

  • Blurry or out-of-focus shots
  • Accidental captures (floor, sky, your hand)
  • Images with harsh shadows or overexposure
  • Duplicate shots that don't add new coverage
Don't over-delete: It's better to keep a slightly imperfect photo rather than to remove too many. The software relies on the overlap between images. If you delete too aggressively, you can create gaps in coverage. When in doubt, keep it.

Processing Time Expectations

Processing time depends largely on how many photos you took during your session. A 20-image capture can take just a few minutes, while a session with a thousand photos or more can take upwards of an hour. On top of photo count, your chosen quality setting, and object complexity will also affect how long things take. Optimized and Medium modes process quickly, while Full and Raw can take significantly longer. Gaussian Splats may take longer than traditional photogrammetry.

Troubleshooting & Best Practices

Solve common issues and optimize your results with these proven techniques and solutions for both reconstruction methods.

Commonly Forgotten Areas

Many scans fail because users forget to capture certain areas of their objects. Use this checklist to make sure you have complete coverage before finishing your capture session.

Coverage Checklist

Review each category and verify you've captured these areas: